(I’d have to find a way to “buff” it first, and didn’t have any cards that could do that.)Įvery turn that Blood Imp still exists, it gives one of my other minions a +1 Health. Blood Imp is 0/1, which means it is not possible for me to use it to attack anything. It would remain in Stealth forever – unless I decided to use it to attack him (or one of his minions). My opponent could not directly attack the Blood Imp minion while it was in Stealth. At the end of your turn, give another random friendly minion +1 Health. The Blood Imp card I played had to have come from an Unstable Portal. He used his weapon to hit my minion (who started out 1/7). I also used my minion to hit my opponent and take away 1 more health. If I remember correctly, I used mine to take out Blingtron 3000 and to hit my opponent directly. This screenshot was taken after we both used up the weapons that Blingtron 3000 gave us. If my opponent used a card that had a Secret, the Eaglehorn Bow would receive additional durability. It says: Whenever a friendly Secret is revealed, gain +1 Durability. This weapon gives my portrait 4/2.īlingtron 3000 gave my opponent Eaglehorn Bow. It says: Deathrattle Deal 1 damage to all minions. Then, I noticed that both of us had obtained a weapon.īlingtron 3000 gave me Death’s Bite. I’d never seen this card before, and I hadn’t quite grasped what this card would do. It says: Battlecry: Equip a random weapon for each player. My opponent used a portal and it gave him Blingtron 3000. It says: Battlecry: The next Dragon you play costs (2) less. The first portal card I used gave me Dragon Consort. Costs (1) less for each minion that died this turn. I’ve never seen the Dragon’s Breath card before. ![]() (The above screenshots are from the first match I played – which I lost.)Īs I mentioned before, I was using a Mage deck. The screenshots that follow are from the one match that I managed to win. You could see your own portal – and the portal your opponent made. It was also really amusing to see portals popping up almost every turn of the game. Part of what made this Tavern Brawl fun was waiting to see what random minion a portal card would give me. This time, I got Big Game Hunter, a card I do not own and was not in my Mage deck. The portal card gives you a random minion. To me, it looked like the portals would take you to Ironforge. The minions did not come from my deck – and most of them were cards I did not know and had never had the opportunity to play.įirst, play one of your Unstable Portal cards. So, basically what a player needed to do was play the Unstable Portal cards in order to obtain minions. That card says: Add a random minion to your hand. The Tavern Brawl gave me a Mage deck with a bunch of Unstable Portal cards. This is the hand I started with in the first match I played. I lost the first two matches I played and won the third one. Players who won one match in this Tavern Brawl were rewarded with a Classic Pack of cards. My hope was that I would have enough time to win at least one match before this Tavern Brawl ended. It seemed to fit the theme, and Mages use a lot of spells. The “Too Many Portals!” Tavern Brawl says: The master mages of Dalaran have gone too far this time, opening up hundreds of portals! Choose a class and use a few spells and a WHOLE lot of portals to defeat your rivals! When I started playing this Tavern Brawl, I was expecting a whole lot of portals. The screenshots you see in this blog were taken on August 2, 2015. I had enough time to play until I managed to win a match (and earn the free card pack). ![]() This particular Tavern Brawl had 10 hours left when I started playing it. The “Too Many Portals!” Tavern Brawl took place at the end of July/beginning of August 2015. The randomness of the rules in the Tavern Brawl, and the access to cards I don’t actually have, makes things really fun. I’ve been enjoying the Tavern Brawls in Hearthstone, and try to get into as many as I can.
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