![]() So you won’t be at full power capacity for a while. If you use the overflow method (1 input belt with a splitter for every building) for the fuel rod input, be aware that it will take an extremely long time to completely fill every power plant. Since this is also the only time you get to build nuclear plants, you should spend your time making it as aesthetically pleasing as possible. Working backwards form your production line is easier, so you should start with the main building. After the initial pipe flush once everything was set up, nothing backs up.Make your nuclear power plants. This has been running over 20 hours with a power consumption of around 80% and much longer than that before I built more stuff at around 50%. It's not connected to anything and was a leftover when I started this. Here's a pic to the overflow pipe from the 2nd setup: Ignore the junction on the right. Say you build 3 or 4 nuke plants when you're at that point, overall demand drops severely and you now need the extra refineries for the overflow. 8 is overkill, but it's set up to handle the max possible needed (7.5 to handle 300 flow of residue) if my power consumption hit the floor. 4 belts since production of it is sporadic and unreliable based on my power consumption and I'm not doing aluminum production here. The overflow pipe goes to 8 refineries making petroleum coke that is fed to 2 sinks with mk. Here is a pic of that setup past the pump in the middle of the 20 refineries I described: It's a big-assed U just because I had the rubber/plastic outputs running under the pipe off-screen. It needs to be this high otherwise fluid will occasionally spill over when it shouldn't I guess because of how they model back pressure. There is an overflow pipe configuration at the end of those 5 refineries that is an upside-down U shaped pipe. That single pipe goes to 5 refineries making fuel. If I didn't have both, the refineries a the dead-end would back up because of the "slooshing" that is modeled in the pipes. All the heavy oil residue goes into a single horizontal pipe with a pump in the middle of the 20 refineries and a pump at the end of the 20 refineries (10 refinery outputs -> pump -> 10 refinery outputs -> pump). ![]() The layout is a little different in each case, but I have following setup in 2 places:Ħ00 oil (2 fields clocked to 300 output) goes to 20 refineries, 10 making plastic, 10 making rubber with each set of 10 being fed by one oil pump. I don't have alternates and haven't revisited my oil production for a while, so it's sat like this for quite some time. You still need a way to control the overflow without taking away for your fuel production. Not a big deal, but not really something I like to do personally. Yes you can package then sink the excess whatever (residue/fuel), but now you need to hook up container production taking away from your plastic occasionally and make sure it can handle the excess. Yes you can buffer it, but you have to check in occasionally and empty it to keep production constant. You need to deal with the overflow of heavy oil residue if you're connecting fuel production to plastic/rubber production. Anyone with some pointers as to what im doing wrong? I'm the first to admit that im not a mathematical genius. However, i am overproducing fuel and my refineries are almost constantly yellow for not being able to output into the full pipeline. I dialed it back to 25% where it does use only 5m3.Įverything is running smoothly, power is being generated. At 33% the generator consumes not 5m3 of fuel but 6.4m3. So i assumed putting it on 33% would do the trick, and thats where things start to get odd. The 14th generator i wanted to underclock to require the remaining 5m3 of fuel to balance it out. 13 generators are running on 100% requiring 195m3 fuel. Each generator requires 15m3 fuel to run. So that should work a treat.įollowing that ive hooked up 14 fuel generators. Now each takes 60m3 crude to make 40m3 fuel. Next i hooked up 5 refineries making fuel. I've built an Oil extractor on a Pure crude node and overclocked it to 125% generating 300m3 of Crude. So i've run into a little issue here where my calculations dont match up with the ingame result.
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